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Smoother gameplay on every floor

5 October 2026 · Gravhold

This update rebuilds how the game draws the world. You should feel the difference right away, especially in the mountains.

Improvements

  • Walking on high floors and around mountains is now smooth: the world scrolls instead of being redrawn every few steps.
  • The work of drawing the world is now spread evenly across frames, so the small hitches that remained while walking are mostly gone.
  • Climbing and descending stairs is faster.
  • Torches and other animated objects no longer slow the game down.
  • Creatures far off screen are no longer drawn.

Fixes

  • Fixed a black screen that could appear after a long session among the mountains, leaving only names and health bars visible.
  • Fixed parts of the floor that could stay empty for a few seconds after taking a stair or arriving in a new area.
  • Stairwells inside mountains and dungeons now have a proper frame, with no gaps around them.

If you still notice stutters or graphical glitches, please tell us where they happen.